Achievements
Achievements
Became an Industry Mentor for Oregon Status University (2022)
What: I mentor students for the Software Innovation Lab at OSU’s College of Engineering.
Impact: Mentoring students to be better software engineers.
My Role: Industry Mentor.
Contributed to business acquisition (2018)
What: I built a cloud product for a small business
Impact: The business was acquired by a larger company partly due to the product I built.
My Role: Technical lead, architect and developer.
Technical co-founder (2014)
What: I co-founded an ag-tech startup which provided business intelligence to farmers.
Impact: Startup was a finalist in SXSW. SXSW is a tech festival held in Austin, TX.
Generated cash flow (2014)
What: I implemented the intellectual property for a tech startup
Impact: This made it possible to start selling and generate cash flow.
My Role: Technical co-founder
Increased revenue by 10x (2012)
What: I rewrote a microtransaction module for a game company.
Impact: This provided the ability to support thousands of concurrent users thereby increasing revenue.
My Role: Senior Engineer
Infinite lives in video game (Age 14)
What: At the age of 14, I taught myself how to code by modifying a video game’s local data storage.
Impact: I gave myself infinite lives and completed the game.
Projects
Gen2D
- Description: A CLI to generate 2D art.
- Origin: I wanted to do something different, but still program in Go.
- Status: In early stages of development.
- Satisfaction: Building this has been a lot of fun. And It’s different from the other projects I’ve worked on.